Quarter Mile & 0–60 Calculator

Work out your quarter-mile ET and trap speed, plus 0–60 mph and 0–100 km/h, from power, weight and drivetrain. These are physics-based estimates from the drag-racing maths below — the strip decides the rest.

Your car

hp
kg

Estimated performance

The acceleration milestones and quarter-mile finish will share one clock.

0–60 mph
—
seconds
0–100 km/h
—
seconds
¼ mile ET
—
seconds
Trap speed
—
—
⅛ mile ET
—
seconds
⅛ mile trap
—
—
—
New to this? Read the plain-English guide first — the numbers will make more sense.
Trap speed & ET explained →

How the estimate works

Quarter-mile ET and trap speed use the Huntington drag-racing relationships, which tie elapsed time and trap speed to power-to-weight and nothing else:

ET = 5.825 × (lb ÷ hp)⅓  ·  trap = 234 × (hp ÷ lb)⅓

Those cube roots are why chasing power gets expensive. To halve your ET you would need eight times the power — and why 100 kg out of the car is worth more than it looks on a spec sheet. 0–60 is estimated from the same ratio and adjusted for drivetrain: AWD hooks up and launches hardest, FWD unloads the driven wheels and spins soonest.

A worked example, and the numbers the tool gives for it: 300 hp in a 1,450 kg car is 10.7 lb/hp, which lands on a 12.82 s quarter at a 106 mph trap, and 5.9 s to 60 mph on a rear-drive launch.

Eighth-mile to quarter-mile

Plenty of strips only run an eighth of a mile — 660 feet — because the shutdown area a quarter needs is expensive real estate. If your slip says 1/8, two conversions have been in use for decades and they are close enough to trust:

¼ ET ≈ ⅛ ET × 1.55  ·  ¼ trap ≈ ⅛ trap × 1.25

The same 300 hp, 1,450 kg car that runs a 12.82 s quarter at 106 mph goes through the eighth in 8.27 s at 85 mph. The relationship holds because the second half of a quarter is run on the same power-to-weight the first half was — the car is simply still accelerating, more slowly, against more drag.

Three things break the rule, and all three break it in a predictable direction:

  • A bad launch flatters the conversion. A car that spins for the first 60 feet loses most of that time in the eighth and then pulls cleanly to the quarter, so ×1.55 will over-estimate its quarter-mile ET.
  • A slow-spooling turbo does the opposite. If boost only arrives properly halfway down the track, the eighth-mile time is not representative of what the car does afterwards, and the real quarter comes in quicker than ×1.55.
  • Running out of gear or aero hurts the far end. A car that hits the limiter before the lights, or is simply too draggy to keep pulling, will be worse than the rule suggests. That is the same drag wall the top speed calculator describes.

For comparing two runs of the same car, the conversion is very reliable. For comparing two different cars, use the trap speeds: trap is the one figure that barely cares how well either of them launched.

Quarter-mile reference chart

Both tables are generated by running the calculator above, so a row here cannot disagree with the tool.

ET, trap speed and 0–60 by power-to-weight

Elapsed time and trap speed depend on nothing but the power-to-weight ratio, so one row covers every car that shares it. 0–60 is shown for a rear-drive launch.

lb/hp¼-mile ETTrap (mph)0–60
4.09.25147 237 km/h2.2
4.59.62142 228 km/h2.5
5.09.96137 220 km/h2.8
5.510.28133 213 km/h3.0
6.010.58129 207 km/h3.3
6.510.87125 202 km/h3.6
7.011.14122 197 km/h3.9
7.511.40120 192 km/h4.1
8.011.65117 188 km/h4.4
9.012.12112 181 km/h5.0
10.012.55109 175 km/h5.5
11.012.95105 169 km/h6.1
12.013.34102 164 km/h6.6
13.013.70100 160 km/h7.2
14.014.0497 156 km/h7.7
15.014.3795 153 km/h8.3
16.014.6893 149 km/h8.8
18.015.2789 144 km/h9.9
20.015.8186 139 km/h11.0
22.016.3284 134 km/h12.1
25.017.0380 129 km/h13.8

Quarter-mile ET by power and weight

The same maths as a lookup grid, in the units you already have. Weight is with driver and fuel.

Weight150 hp200 hp250 hp300 hp400 hp500 hp600 hp750 hp
1,000 kg 2,205 lb14.2712.9612.0311.3210.299.558.998.34
1,100 kg 2,425 lb14.7313.3812.4211.6910.629.869.288.61
1,200 kg 2,646 lb15.1613.7812.7912.0310.9310.159.558.87
1,300 kg 2,866 lb15.5714.1513.1312.3611.2310.429.819.11
1,400 kg 3,086 lb15.9614.5013.4612.6711.5110.6910.069.33
1,500 kg 3,307 lb16.3314.8413.7812.9611.7810.9310.299.55
1,600 kg 3,527 lb16.6915.1614.0813.2512.0311.1710.519.76
1,700 kg 3,748 lb17.0315.4714.3613.5212.2811.4010.739.96
1,800 kg 3,968 lb17.3615.7714.6413.7812.5211.6210.9310.15
2,000 kg 4,409 lb17.9816.3315.1614.2712.9612.0311.3210.51

Eighth-mile to quarter-mile

Find your eighth-mile slip on the left. Each row is the calculator solved backwards for the power that produces that time, then read across — so the conversion is the tool’s own, not a separate rule of thumb.

⅛ ET⅛ trap¼ ET¼ traplb/hp
5.50128 206 km/h8.53160 257 km/h3.1
6.00117 189 km/h9.31146 236 km/h4.1
6.50108 174 km/h10.08135 218 km/h5.2
7.00100 162 km/h10.86126 202 km/h6.5
7.5094 151 km/h11.63117 189 km/h8.0
8.0088 141 km/h12.41110 177 km/h9.7
8.5083 133 km/h13.18103 166 km/h11.6
9.0078 126 km/h13.9698 157 km/h13.8
9.5074 119 km/h14.7393 149 km/h16.2
10.0070 113 km/h15.5188 141 km/h18.9
10.5067 108 km/h16.2884 135 km/h21.8
11.0064 103 km/h17.0680 129 km/h25.1
11.5061 98 km/h17.8376 123 km/h28.7

ET or trap speed — which one tells the truth?

They measure different things, and this is the single most useful idea on the page.

  • Trap speed measures the engine. It is the speed at the end of the quarter, by which point the launch is long forgotten. Trap barely moves with traction, so it is the honest read on how much power the car actually makes.
  • ET measures the whole run. Elapsed time includes the launch, the 60-foot, every shift and every wheelspin — so ET rewards a driver and a set of tyres as much as an engine.

That is why two cars can trap identically and finish a tenth apart, and why a tuner asks for your trap speed rather than your ET. If you already have a time slip, work backwards from it with the trap speed horsepower calculator — the same relationship, solved for power.

What the 60-foot time does to your ET

The first 60 feet is where a quarter-mile run is won or lost. A rough rule drag racers use: every 0.1 s off your 60-foot is worth roughly 0.2 s of ET, and that gain is nearly free — it costs tyre pressure and launch technique, not money.

Rough 60-foot benchmarks for a street car: 2.2 s or worse means you are spinning or bogging; 1.9–2.0 s is a decent street-tyre launch; 1.7 s needs a sticky tyre and a car that squats. This calculator assumes a competent launch for the drivetrain you pick — it cannot see your tyres.

Why the strip disagrees with the estimate

The formulas describe a car that puts its power down. Real runs differ, and almost always in the same directions:

  • Traction. The biggest single variable. Street tyres on a cold, unprepped surface can cost half a second of ET that no amount of power buys back.
  • Gearing. A car that has to shift right at the stripe, or that runs out of gear before it, loses time the formula never sees. Check yours with the gear ratio calculator.
  • Air. A hot, humid, high day makes less power and more ET. Density altitude of 3,000 ft is worth several tenths — the density altitude calculator gives the number for your day.
  • Which power figure you typed. Crank power matches these formulas. Wheel power does not, and will read optimistically fast.
  • Weight. Kerb weight is not race weight. Driver, fuel, and whatever is still in the boot all count.

Expect the estimate to be close on a well-prepped car and optimistic on a stock one. Treat it as the number your car should run, and the difference as the size of your traction problem.

FAQ

Crank or wheel power?

Crank (flywheel) power — that is what the Huntington relationships were fitted to, and what manufacturers quote. If all you have is a chassis-dyno figure, add roughly 10–15% for a manual and more for an automatic or all-wheel drive before typing it in, or the estimate will flatter you.

Why include driver weight?

Because acceleration is about total moving mass, and the car does not know which part of it is you. Add 75–90 kg for driver and fuel. Leaving it out is the most common reason an estimate comes back optimistically quick.

How accurate is a quarter-mile estimate?

For a healthy, well-driven car on a decent surface, usually within about 2–3 tenths on ET and a few mph on trap. The estimate has no way to know your tyres, your gearing or your launch, so it describes the car's potential rather than a prediction of your next run.

What is a good quarter-mile time?

Rough street-car bands: under 17 s is ordinary, 15 s is warm, 13 s is genuinely quick, 12 s puts you into "you need a roll cage soon" territory at most tracks, and 11 s or better needs the car built for it. Trap speed is the better bragging number because it is harder to fake.

Is 0–60 mph the same as 0–100 km/h?

Nearly, but not quite — 100 km/h is 62.1 mph, so 0–100 km/h is always the slower figure, typically by 3–6%. European and US road tests are not directly comparable for that reason, which is why both are shown above.

Where to go next

Power-to-weight is the ratio all of this rests on — see it directly with the power-to-weight calculator. Working backwards from a real time slip is the trap speed calculator. And if you would rather run the quarter than calculate it, your saved car will launch down a simulated strip in Drag Race.