Drag Race

Your build, the strip, one tap. Launch on green off a real Christmas tree, then shift at redline down the quarter-mile — the physics come from your My Build car (power, weight, drivetrain). Bog it, red-light it, or hook it up and chase a personal best.

0.000 s
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NGEAR
0 km/h0 rpm
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Click or press Space to stage

This run

Reaction
60 ft
⅛ mile
¼ mile ET
Trap speed

Personal best

Best ET
Best trap
Best reaction
Runs0

Your best run races alongside as a ghost. Change the car in My Build — bests are kept per car.

How the simulation works

The car is modelled from your My Build specs: power drives a speed-dependent wheel force, weight resists it, and drivetrain sets launch traction (AWD hooks up hardest, then RWD, then FWD). Aerodynamic drag builds with speed squared. Off the line you're traction-limited; up top you're power-limited — just like the real thing.

Shifts matter: each gear pulls hardest near redline. Shift in the green window just before the limiter for a perfect shift; short-shift and the engine bogs below its powerband; hang on the limiter and you're burning time. Reaction time is scored separately from ET, exactly like a real time slip.

FAQ

Where does the car come from?

From My Build in your browser — its power, weight and drivetrain layout feed the physics. No build saved? You get a 300 hp / 1,400 kg demo car. Set up your real car in My Build and your bests are tracked per car.

Is the ET realistic?

It's a simplified longitudinal model — real launch technique, tires, weather and gearing all matter — but it lands in a believable window for a car of that power-to-weight and rewards the same things: reaction, launch and clean shifts.